Original Script and Design Docs


I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the differences between this and the original release may vary from major to minor!

Narrative Script

Last edited: March 17th 2019
Written and illustrated by Angus Beer


(Fade in from Black)

Rose riding on Motorcycle while it rains

Mystery Man:
That place has been abandoned for years.
There’s a hefty amount of Fragments down there,
but it’s also pretty dangerous.

Rose Ilya:
I understand that. I came prepared.

Rose Rides off into the distance

(Fade to Black) 

(Fade-in from Black)

In Game

Mystery Man:
So just to recap. Take as many Fragments as you can and bring them to the Fountain.
That will help purify them. Once you do that then you get out of there. 

Rose Ilya:
Rodger that!

Mystery Man:
And no matter what, DO NOT take your helmet off.
The air down there is infectious. You might turn into one of them.

Rose Ilya:
Don’t worry. I’ll have no need to take this helmet off. 

  Rose Reloads shotgun and you are given control

In-game one liners

Rose Ilya:


A train station huh? This must’ve been how employees got in.

What are all these tanks doing here?

It looks like they use to mine Fragments here.

*Sigh* How does this thing work

It won’t budge.

What the fuck!?

What the hell is that?


What is that thing? It’s ginormous!

You sick bastard!

You filthy animal!


Rose puts the Fragments into the fountain, waits a few seconds and takes them out.

Rose Ilya:
Ok I got the Fragments and purified them.

Mystery Man:
Good! Hope to see them here soon


Rose Ilya:
Oh shit! I think the place is falling down!

Mystery Man:
Rose! Get out of there!

Rose Ilya:
I gotta get back to the Entrance!

Resume Gameplay 


Rose gets on her Motorcycle and speeds off!

Place Collapses leaving behind dust and debris

(Fade out to Black)

Rose Ilya:
Phew. I made it out. I’ll be back soon. 

Mystery Man:
Well done Rose, you did a fine job!


(Fade in from Black)


Game Progression

Last edited: Apr 8, 2019

Written by James Wills.

Concept Art by Angus Beer.


Player arrives at the entrance to the base. It’s weathered and the front door is open. Military equipment is scattered around the entrance. It's as if they were trying to keep something inside from getting out.

Scene 1: Player enters base

Player enters base, passing several security checkpoints with turrets that descend further into the earth. There are dead bodies scattered around and damage to the corridors. The player eventually comes across a science lab with a creature on an autopsy table. A smashed amniotic tank suggests something escaped and killed the occupants. The player moves into the base proper through a set of airlock doors.

Scene 2: Exploring the Base and Enemy Encounters

The player passes through the airlock and into a long corridor. Here the first sounds of something alive are heard, and the first enemy is sighted. It cries and lunges for the player. It is killed, and the player moves into the Statue room. There is science equipment surrounding the statue, suggesting it was being researched. A missing key indicates that the player cannot interact with it yet. 

The player moves on to find a cross road point, a choice between the armoury, the loading bay, and the testing area which is locked.

The loading bay has a security checkpoint at the entrance, and contains more dead bodies and enemies, and a massive armoured train. Loading equipment and cargo crates suggest that material was being transferred out of the base. Damage on the train suggests that the creatures attacked the area and were met with resistance.

The armoury is preceded by another checkpoint, but one that is more fortified than others encountered so far. Once inside, the player discovers a stockpile of military hardware, including several tanks. The way is blocked by shelving and debris. The player enters the tank and pushes past the obstacles to get to the key card at the end. The activation of the tank attracts the creatures that ambush the player. The player kills them and moves back to the cross road. 

Scene 3: Boss Fight

The player uses the key to unlock the testing area, which contains more science equipment as well as security hardware. The player enters the testing area and encounters the boss, and must defeat it. Once defeated the player can obtain the statue key from the dead body next to the boss. The player returns to the statue.

Scene 4: The Fountain

The player uses the key to activate the statue and descends further into the base. Here the player encounters smaller enemies and more bodies as well as a hastily erected checkpoint. Passing this the player finds the Fountain and places the fragments into it.

Violent eruptions rock the base and it starts to crumble and explode. The way the player entered is blocked by rubble, and rushes further into the cave.

Scene 5: Escape

The player rushes to exit the collapsing tunnel, and emerges into the mining tunnels. Excavator machines and carts of fragments are scattered about. More enemies are quickly dispatched as the player is forced to escape from explosions. The player drops through the floor and into another level of the tunnel. An escape tunnel leading up gives the player a route of escape.

The player arrives back at the science lab and dispatches more creatures before moving back to the entrance. The player exits the base just before it is engulfed in fire. Rushing back to the bike the player escapes before the ground collapses.

Map plan

Last edited: March 17th 2019

Written and illustrated by Angus Beer.

Area: Secret Military Research Facility

  1.  Start from ground level and make your way to the Split point. From there you can go to either the Train Station or Tank Room. Both hold a YELLOW KEY each. 
  2. When you collect a YELLOW KEY or two, you can head to either the Giant Monster Boss room (Right) or the Ladder Room (Left). Either way will lead you to a RED KEY in each. Fragment Mines is a Puzzle based Room whereas Giant Monster Boss is a test of your firearm skills. Choose whatever suits you best.
  3. When you get a RED KEY you can use one in the Tank Room to unlock the Secret Credits Room, or use one in the Statue room to reach the Fountain. 
  4. When you reach the fountain you then purify the Fragments. Then the place starts collapsing and a timer comes up telling how long you have left to escape. You make your escape through the Fragment Mines, with some of the undead enemies coming back to life. Reach the Ground Level and you exit stage left!

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